Ne Touchez Pas

Ne Touchez Pas 5 by Allison James

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An extremely difficult game with one simple rule - do not touch.

In Ne Touchez Pas 5, you navigate 100 different levels with six different characters, all with unique control methods, attempting to reach the finish in one piece. Dodge deadly fans, evade eviscerating laser beams, and manoeuvre around moving segments, hit switches to open paths, collect optional bits and throw yourself through the void at the end of each level to progress.

Play as:

  • L'Oiseau, a french bird that flaps its little wings!

  • Jetpod, a tiny pilot with the lust for thrust!

  • Rockit, a rocket built for destruction but here to kick some walls!

  • Astro, an astronaut that doesn't know why they're here and is getting dizzy!

  • Car, with a full tank of petrol and a six digit milometer!

  • Square, just here to give people an easy mode!

Features 100 levels, 480 collectables, progress tracking, catchy music with a nostalgic easter egg for the four people that will remember the original Ne Touchez Pas games from the noughties, and a quit button for when you get stuck. You will probably get stuck.

Information

System: Windows
Price: £0.99
Music: Various
Fonts: Bebas Neue

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Reviews

“Hardcore puzzle with stylish minimalist graphics and hundreds of challenging levels.” - Gold Bear Games
”Navigate 100 levels in this very difficult, fast paced, simple action game.” - Mixer Games
”The game will require full attention and excellent response.” - Earth in the Porthole
”Good levels and obstacles.” - Games Without Borders

Screenshots

Ne Touchez Pas 4 by Allison James

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Ne Touchez Pas IV, my entry into YoYo Games Competition 05 (no, I'm not particularly in it to win it, I just like entering this stuff ) is a game which builds off NTP3 in the pursuit of improvement.

All of the levels are the same, probably not a massively popular decision, but I'm trying to bring in improvements in other areas to make up for that.

For those unfamiliar with NTP, it is a game which compiles many variants of don't-touch-the-walls games (including two from my past - Rockit and NAL's Jet Pod).

There are 50 levels, playable with six separate characters:

Bird will be familiar to anyone that's played Messhof's Flywrench or any of the previous NTP games. New to NTP4, Bird has an autoflap button as well as a manual flap. Left/Right make the bird strafe, Z is for manual flap and Up for autoflap. Down can be used for the level start if you want to start with a freefall, not an upwards movement.
Jetpod is the only character unaltered from NTP3. It's basically a slower, easier version of the bird with smooth upward thrusting and strafing.
Missile is a redesigned version of NTP3's "Rockit". Since mouse controls are disallowed from Competition 05 entries I had to alter the controls. The D-pad now makes the missile hurtle in whichever direction is pressed. It's at one set speed and is unaffected by gravity.
Spaceman has been changed from NTP3 significantly. He's still unaffected by gravity and friction, but now the entire screen rotates as he does and you have to keep control of him and track of the level as it turns before you. Pretty good at inducing dizziness.
Vehicle, first of two new characters, is a small, speedy car in which you use up to accelerate, down to decelerate/reverse and left/right to turn. This is a fairly easy one to do since you can be patient with it and it's nippy and agile enough to get through the tightest of gaps.
Square is named to reflect its simplicity. Direction keys simply move it in whichever direction is pressed. It stops instantly when you let go. It's fairly slow (though holding Z will double its speed), but small enough to get through super-tight gaps. Designed to be similar to World's Hardest Game, though is much easier.

The menu system has been redesigned also. It's incomplete (if you play the build you can only access The Grid and Quit Game on the main menu) but getting there. What exists is pretty much fully functional. Controls for the menus are given so I needn't go in-depth into them.

Information

System: Windows
Price: Free
Music: Kita Khyber
Fonts: Bebas

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Reviews

“Fun, fun, fun, and more fun is all I can say.” - BitZero
”SO AWESOME!” - Blobman72
”Excellent game play, non-repetitive music, fun problems to solve and replayable thanks to all the different characters. Top marks.” - Philip Gamble
“Playing with the missile is like the most intense game of snake ever created O_o” - SumYungGai
”Add some antialias or at least a option for it. It would improve the visuals a lot.” - YellowAfterlife (I’m sorry YAL, I never did)

Screenshots

Ne Touchez Pas 3 by Allison James

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Ne Touchez Pas 3 is a large third games in the NTP series, in which you must mavigate your way through a series of levels increasing in difficulty (they start fairly easily but become very, very difficult as you progress). As well as being a sequel to NTP1/2, it's also a sequel to NAL's Jet Pod and Rockit. In the game, you can choose one of four ways to play - the Bird, the Jet Pod, Rockit, and a spaceman (let's call them NAL).

There are 50 levels in Ne Touchez Pas 3. I have thoroughly tested the game and modified aspects for certain characters to ensure that every level is possible with every character. The game allows you to play any level at any time, so you can skip levels if you get stuck or revisit them at will. It will also record levels you've completed and give you an overall percentage of completion (to give you an idea of the difficulty of the final levels, the highest recorded percentage achieved is 99%).

Information

System: Windows
Price: Free
Music: Kevin MacLeod, Peacemaker, Steven Freedom
Fonts: Ambient

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Reviews

“One of your most successful projects. Minimalistic, well made, polished and enjoyable.” - scoz
”Great game that I spent a lot of time playing.” - brxtr
”You did a great job with this!” - KniteBlargh

Screenshots

Ne Touchez Pas 2 by Allison James

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The even more difficult sequel to the difficult “Ne Touchez Pas!”. Starts off easier, though, so is more accessible to newbies.

Flap your bird through increasingly difficult levels. And you see those walls surrounding you? Yeah, do not touch!

Information

System: Windows
Price: Free
Music: Kevin MacLeod, Peacemaker, Steven Freedom
Fonts: Allison James (Notalot25), Inked God

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Screenshots

Ne Touchez Pas by Allison James

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Difficult game! Don’t complain too much because it’s too difficult – that’s on purpose!

After creating NAL’s Jet Pod, I had an urge to create a similar game, but much harder. This is it. 16 levels, in a glorious two-colour palette, in which you play a bird who must flap his way out, avoiding the walls.

Gameplay is inspired by Messhof’s excellent “Flywrench”.

Information

System: Windows
Price: Free
Music: Kevin MacLeod
Fonts: ?

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Screenshots

NAL's Jet Pod by Allison James

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Fly your way through ten levels of increasing difficulty. Includes two unlockable minigames. If you pass all ten levels and both minigames you get a nice little banner which you can post on stuff.

As you’re nice enough to read this, you can use the password emotipod to change your jet pod into a smiley face.

Information

System: Windows
Price: Free
Music: Jankenpopp
Fonts: Bank Gothic

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Screenshots

Rockit by Allison James

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A young chap has stumbled upon a box containing a number of nuclear warheads. Guide your rocket through a series of tunnels under varying environments with the end aim of blowing up the hated, noise-polluting Rockit Music Festival.

Information

System: Windows
Price: Free
Music: ?
Fonts: GamecubeN

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Reviews

“I like it. quick, fun, and simple :)” - Alex Ramallo
”Fun stuff. Nice music, and cool aesthetics.” - Blue

Screenshots